Blog

  • My Guide to Star-Lord.

    Star – Lord is a two star difficulty hero in Marvel Rivals. Star-Lord uses aerial flight and speed to attack opponents.

    His moves are below:

    R2 Element Guns: Shoot 40 rounds of bullets with Element Guns.

    L2 Stellar Shift: Dodge in desired direction, gain 25 Bonus Health, and have a 0.37 second invincibility.

    L1 Blaster Barrage: Spin around and shoot with Element Guns for 3 seconds. Anybody in an 8 meter radius will get hit. Use Stellar Shift to cancel early.

    R1 Rocket Propulsion: Move two times faster than usual and fly. Can use Stellar Shift and Blaster Barrage while flying. X to ascend and L3 to descend.

    Team Up Ability Rocket Network. Needed Rocket Raccoon and Star-Lord. When Star-Lord presses triangle he puts down a teleportation device. Press O to make it disappear and be able to replace it. Press triangle if you’ve already put it down to teleport.

  • My Guide to Hawkeye

    Hawkeye is a sniper duelist in Marvel Rivals with 275 HP. He’s four stars. Difficult.

    Below the picture are his moves.

    R2 Piercing Arrow. Hold the button to charge it up. Can use infinite piercing arrows. Press triangle to switch to shooting 3 explosive arrows at once. Reloads quickly.

    R1 Crescent Slash: Slice forward with a katana. Launch up opponents that are hit.

    L1 Hypersonic Arrow: Shoot a Hypersonic Arrow that knocks down flying opponents and slows normal opponents.

    X two times Rising Leap: Do a swift double jump.

    R3 Ronin Slash: Slice forward with a sword and deflect projectiles.

    L3 and R3 Hawk’s Sight: See after images of opponents and be able to shoot them to do damage to the present enemy.

    Team Up move. Needed Cloak and Dagger, Hawkeye.

    Cloak and Dagger share Light and Darkness on Hawkeye’s katana. Hawkeye’s Crescent Slash becomes Moonlit Slash. Gives healing boost to allies who are hit.

  • My Guide to Black Panther.

    Black Panther is a Duelist with 275 HP.

    He’s 4 stars. Difficult to use. Below are his moves:

    R2 Vibranium Claws: Slash forward and deal damage to enemies 3 meters in front of Black Panther.

    L2 Spear Toss: Throw a Vibranium Spear and attach a Vibranium Mark to an opponent. Has two charges of this.

    L1 Spinning Kick: Whirl forward and attach a Vibranium Mark to an opponent.

    R1 Spirit Rend: Dash and slice forward at opponents. If an opponent has a Vibranium Mark, there is no cooldown.

    Make an illusion of. Bast, the Panther God, slash forward at opponents, and attach a Vibranium Mark to opponents. Can follow up with Spirit Rend for a combo.

    Team Up Ability. Needed, Black Panther and Hulk.

    When Black Panther is at low health he gets a Gamma Vibranium Shield and attack boost like usual.

  • My guide to Iron Man

    Iron man is a Duelist in Marvel Rivals with 250 HP.

    He’s a flying duelist with not too much health.

    His moves are:R2 Repulsor Blast: Launch a energy blast that has a small explosive damage.

    R1 Unibeam: Fire a Unibeam that is good for close range to mid range damage.

    O Hyper Velocity: Iron Man flies forward at high speeds. Enables Micro Missile Bombardment.

    Press Triangle Armor Overdrive:Gain bonus health,enhances Repulsor Blast and Unibeam. Enables Micro Missile Bombardment.

    X Micro Missile: Launch missles at a target.

    L3 and R3 Invincible Pulse Cannon. Launch a blast of energy that can eliminate multiple enemies.

    Team up ability: needed, Iron Man Ultron and Squirrel Girl.

    Iron Man shares his technology with Ultron. When Ultron presses X his Ephilacanto Ray becomes Nano Ray which can pierce through multiple enemies. When Squirrel Girl presses triangle, she launches a squirrel missile.

  • My guide to Moon Knight

    He’s a duelist with 250 HP this is what he looks like in battle:

    All of his moves are:

    R2Crescent Dart: Throws 3 sickles that bounces between enemies and Ankhs. 30 sickles press square to reload.

    L2Moon Blade: launch a more damage effective larger sickle that also bounces between enemies and Ankhs.

    R1 Ancient Ankh: place an Ankh that pull enemies towards the center when it lands. 50 HP can be destroyed.

    O Moonlight Hook: Moon Knight uses a grappling hook to pull himself to a wall or you can do it on the ground to jump high in the air.

    Press X in midair Rising Leap: Preform a double jump.

    L1 in midair Night Glider: Press the button to glide in midair.

    R3 Triple Ecslipse: Swings batons the third strike knocks back opponents.

    Ultimate Fist of Knonshu: Moon Knight opens a portal that blasts talons of moon energy for 3 seconds.

    Team up ability Lunar force: needed Moon Knight and Cloak and Dagger.

    Moon Knight can make a small spherical dome that keeps him invisible for 6 seconds and he heals 25 HP per second. If he’s damaged then he’s revealed for 1 second. 30 second cooldown.

  • My guide to Daredevil.

    This is a game guide for Daredevil a Duelist in Marvel Rivals.

    The second picture is what he sees in battle since, if you’ve watched the movie, he’s blind by radio active liquid that sprays him in the eyes but enhances all of his other senses especially sound were he can see sound waves to makes out a picture of the world in his brain so he can see through walls and hear people’s heart beating.

    A game guide. To him is:

    R2: Justice Jab swing Billy clubs and gain fury on hit. Infinite

    After using Devil’s Chain or Throw or Devil’s Latch can use Righteous Cross once in five seconds. Pressing R2.

    R1 Prepare Daredevil’s Billy clubs for two attacks: Devil’s Chain R2 which converts damage, into bonus health that eventually goes away or Devil’s throw L2 which slows opponents and it’s his only ranged attack.Both enable Righteous Cross it also gains fury on hit. Tip: aim Devil’s Chain at opponent’s feet for max damage. You need two bars of fury for this move.

    Sonic Pursuit L1: he tracks an opponent through walls, gets slightly faster then, when there’s no more space in between them he can dash by pressing the button again restores all fury for a combo. 15 seconds but can use on different opponents.

    Devil’s LatchO: Daredevil grapples an opponent with Billy Club and pull them toward him enabling Righteous Cross.Cooldown of 9 seconds.

    Objection,L2 is a move where he spins his Billy Clubs in a tight formation to deflect projectiles. Gain fury blocking damage. Cooldown of 10 seconds.

    Let the Devil out is his ultimate move where he makes a dome, not barrier, but if anybody is inside looking at him they will take damage quickly.

    Passive abilities: Radar Sense: can sense anybody in a 30 – 50 meter

    range.Blind’s descent: Can climb up walls.

    Team up ability:Bestial Hunt Needed, the Punisher and Daredevil same team.

    Daredevil shares the location of his sonic pursuit with the Punisher.

    Also by the Punisher pressing L3 he can launch a devil infused shock grenade that blinds opponents temporarily.